Trailing-Edge
-
PDP-10 Archives
-
bb-r775e-bm_tops20_ks_upd_5
-
sources/edt/scrupdate.bli
There are 10 other files named scrupdate.bli in the archive. Click here to see a list.
%TITLE 'SCRUPDATE - update the screen'
MODULE SCRUPDATE ( ! Update the screen
IDENT = '3-003' ! File: SCRUPDATE.BLI Edit: CJG3003
) =
BEGIN
!
! COPYRIGHT (c) 1981, 1985 BY
! DIGITAL EQUIPMENT CORPORATION, MAYNARD, MASS.
! ALL RIGHTS RESERVED.
!
! THIS SOFTWARE IS FURNISHED UNDER A LICENSE AND MAY BE USED AND COPIED
! ONLY IN ACCORDANCE WITH THE TERMS OF SUCH LICENSE AND WITH THE
! INCLUSION OF THE ABOVE COPYRIGHT NOTICE. THIS SOFTWARE OR ANY OTHER
! COPIES THEREOF MAY NOT BE PROVIDED OR OTHERWISE MADE AVAILABLE TO ANY
! OTHER PERSON. NO TITLE TO AND OWNERSHIP OF THE SOFTWARE IS HEREBY
! TRANSFERRED.
!
! THE INFORMATION IN THIS SOFTWARE IS SUBJECT TO CHANGE WITHOUT NOTICE
! AND SHOULD NOT BE CONSTRUED AS A COMMITMENT BY DIGITAL EQUIPMENT
! CORPORATION.
!
! DIGITAL ASSUMES NO RESPONSIBILITY FOR THE USE OR RELIABILITY OF ITS
! SOFTWARE ON EQUIPMENT WHICH IS NOT SUPPLIED BY DIGITAL.
!
!++
! FACILITY: EDT -- The DEC Standard Editor
!
! ABSTRACT:
!
! This module does a screen update.
!
! ENVIRONMENT: Runs at any access mode - AST reentrant
!
! AUTHOR: Bob Kushlis, CREATION DATE: September 8, 1979
!
! MODIFIED BY:
!
! 1-001 - Original. DJS 12-Feb-1981. This module was created by
! extracting the routine EDT$$SC_UPD from module SCREEN.
! 1-002 - Regularize headers. JBS 13-Mar-1981
! 1-003 - Make sure the [EOB] test is valid when scrolling backwards.
! JBS 17-Sep-1981
! 1-004 - Revise autorepeat subroutine call. JBS 30-Jan-1982
! 1-005 - Correct some spelling errors in comments. JBS 02-Apr-1982
! 1-006 - Use new flag for scrolling logic. JBS 02-Sep-1982
! 1-007 - Use the new screen structure and logic. SMB 21-Sep-1982
! 1-008 - Remove unused external declaration of EDT$$FMT_LIT. JBS 05-Oct-1982
! 1-009 - More debugging of screen scrolling and select. SMB 08-Oct-1982
! 1-010 - Debug NOTRUNCATE mode. JBS 12-Oct-1982
! 1-011 - Add insert and delete scrolling. SMB 13-Oct-1982
! 1-012 - Clear RECS_INSERTED. JBS 21-Oct-1982
! 1-013 - Scrolling debugging. SMB 21-Oct-1982
! 1-014 - Move the code for marking select changes for repaint. JBS 23-Oct-1982
! 1-015 - Simplify the logic that repaints the old screen. JBS 24-Oct-1982
! 1-016 - Make sure all lines off the screen are marked for repaint, and
! support non-scrolling-region terminals. JBS 24-Oct-1982
! 1-017 - Fix a performance problem with deselecting. JBS 24-Oct-1982
! 1-018 - Watch out for deleted lines when updating the old screen. JBS 24-Oct-1982
! 1-019 - Create UPDATE_LINE, so we can add fancy screen stuff for inserted and
! deleted lines. JBS 23-Oct-1982
! 1-021 - Add scrolling to inset and delete line code. SMB 25-Oct-1982
! 1-022 - Fix scrolling bug - add more notruncate code. SMB 27-Oct-1982
! 1-023 - If we delete the top line, make the next line top. JBS 01-Nov-1982
! 1-024 - Don't lose the line number if we must repaint but need not rebuild
! the screen data base. JBS 01-Nov-1982
! 1-025 - Add the call to EDT$$FIX_NOTRUNC. JBS 01-Nov-1982
! 1-026 - Fix a problem scrolling up on a small screen. JBS 02-Nov-1982
! 1-027 - Speed up deselecting. JBS 09-Nov-1982
! 1-028 - Rearrange select range processing. JBS 10-Nov-1982
! 1-029 - Watch out for deleting the last line of the screen. JBS 11-Nov-1982
! 1-030 - Recover from running out of memory. JBS 15-Nov-1982
! 1-031 - Fix bug with cuts on noscroll terminal. SMB 16-Nov-1982
! 1-032 - Fix notruncate bugs. SMB 23-Nov-1982
! 1-033 - Worry about deleted lines. JBS 25-Nov-1982
! 1-034 - Make a few efficiency improvements. JBS 02-Dec-1982
! 1-035 - Add two paramaters to the SC_LNINS routine. SMB 03-Dec-1982
! 1-036 - Change calculation of distance to select line. STS 07-Dec-1982
! 1-037 - When scrolling down, if we do not have scrolling regions
! erase the line that should have scrolled out of view. JBS 14-Dec-1982
! 1-038 - Fix small bugs with boundary conditions. SMB 20-Dec-1982
! 1-039 - Remove the edit buffer. JBS 27-Dec-1982
! 1-040 - Do less repainting on select. JBS 27-Dec-1982
! 1-041 - Add a missing dot in edit 1-040. JBS 28-Dec-1982
! 1-042 - Collapse inserts and deletes together. JBS 28-Dec-1982
! 1-043 - Add more TOP logic, to recover from rebuilds better. JBS 29-Dec-1982
! 1-044 - Fix a bug that caused unnecessary rebuilding in NOTRUNCATE mode. JBS 30-Dec-1982
! 1-045 - Modify setting of scrolling regions for multiple inserts. SMB 30-Dec-1982
! 1-046 - Bug fixes on setting of top and more multiple insert work. SMB 05-Jan-198f
! 1-047 - Fix bugs introduced in edit 046. SMB 11-Jan-1983
! 1-048 - Bug fixes for "moving window" problems on deletes. SMB 14-Jan-1983
! 1-049 - Worry about deleting the only line in the buffer. JBS 18-Jan-1983
! 1-050 - Fix painting select regions on continuation lines. JBS 19-Jan-1983
! 1-051 - Be more cautious about using the old cursor line after a rebuild. JBS 20-Jan-1983
! 1-052 - Fix scrolling problems for NOSCROLL terminals. SMB 25-Jan-1983
! 1-053 - Repair backwards scrolling bug introduced by edit 1-052. SMB 26-Jan-1983
! 1-054 - We were updating the screen wrong if all of the following happened:
! 1) we reset the screen, 2) we show the current position, and 3) we
! must jump to, rather than scroll to, the new position. In showing
! the new position we should not assume that the screen is still erased. JBS 28-Jan-1983
! 1-055 - Fix unreversing of backward select ranges. JBS 28-Jan-1983
! 1-056 - Fix VT52 erase to end of screen bug with messages. SMB 01-Feb-1983
! 1-057 - Avoid excess repainting after a CUT that crosses a line boundry. JBS 25-Feb-1983
! 1-058 - Don't initialize the screen so often. JBS 02-Mar-1983
! 1-059 - Mark the select region better on continued lines. JBS 07-Mar-1983
! 3-001 - Add updates from V3 sources. GB 03-May-1983
! 3-002 - Fix translation bug in TOP command. CJG 6-Oct-1983
! 3-003 - Modify ASSERT macro to include error code. CJG 30-Jan-1984
!--
%SBTTL 'Declarations'
!
! TABLE OF CONTENTS:
!
REQUIRE 'EDTSRC:TRAROUNAM';
FORWARD ROUTINE
EDT$$SC_UPD : NOVALUE,
DELETE_LINE,
INSERT_LINE;
!
! INCLUDE FILES:
!
REQUIRE 'EDTSRC:EDTREQ';
!
! MACROS:
!
! NONE
!
! EQUATED SYMBOLS:
!
! NONE
!
! OWN STORAGE:
!
! NONE
!
! EXTERNAL REFERENCES:
!
! In the routine
%SBTTL 'EDT$$SC_UPD - update the screen'
GLOBAL ROUTINE EDT$$SC_UPD ! Update the screen
: NOVALUE =
!++
! FUNCTIONAL DESCRIPTION:
!
! This routine is called to do a screen update. Most of the work done
! by this routine involves deciding on whether or not scrolling should
! be done. Basically, it figures out which line should be on the top
! of the screen, then determines how far away from the current line it
! has moved. The actual update is handled by the EDT$$SC_RFRELN routine.
!
! FORMAL PARAMETERS:
!
! NONE
!
! IMPLICIT INPUTS:
!
! OLD_SEL
! LNO_EMPTY
! SCR_REBUILD
! EOB_SCRPTR
! SCR_CHGD
! LN_BUF
! LST_SCRPTR
! CUR_SCRPTR
! WK_LN
! EOB_LN
! SCR_BUF
! FST_SCRPTR
! CS_CHNO
! CS_OLDCHNO
! CS_LN
! CS_LNO
! CUR_COL
! LN_NO
! SEL_BUF
! TOP_LN
! CUR_BUF
! SCR_LNS
! SCLL_TOP
! SCLL_BOT
! TI_TYP
! LN_PTR
! TI_SCROLL
! CSR_SCRPTR
! TOP_SCRPTR
! BOT_SCRPTR
! CUR_SCRLN
! FST_AVLN
! TRUN
! RECS_INSERTED
! BOT_LINE
!
! IMPLICIT OUTPUTS:
!
! OLD_SEL
! SCR_REBUILD
! CSR_SCRPTR
! TOP_SCRPTR
! CUR_SCRLN
! SEL_BUF
! CS_CHNO
! CS_OLDCHNO
! CS_LN
! CS_LNO
! LN_NO
! TOP_LN
! CUR_COL
! RECS_INSERTED
! FST_AVLN
! BOT_SCRPTR
! MEM_CNT
! BOT_LINE
!
! ROUTINE VALUE:
!
! NONE
!
! SIDE EFFECTS:
!
! MANY
!
!--
BEGIN
EXTERNAL ROUTINE
EDT$$CMP_LNO, ! Compare line numbers
EDT$$SC_SETSCLLREG, ! Set the scrolling region
EDT$$SC_LNINS, ! Insert a record into the screen data base
EDT$$FMT_LIT, ! Output a literal string
EDT$$SC_FNDREC, ! Find the current screen pointer
EDT$$OUT_FMTBUF, ! Output the format buffer to the screen
EDT$$RPL_CHGDLN, ! Replace a modified line in the work file
EDT$$SC_INIT, ! Initialize the screen
EDT$$SC_CPUCSPOS : NOVALUE, ! Compute the cursor position
EDT$$SC_POSCSIF : NOVALUE, ! Position the cursor
EDT$$SC_ERAALL : NOVALUE, ! Erase the screen
EDT$$SC_MOVTOLN, ! Move to a record in the work file relative to the current record
EDT$$SC_RFRELN : NOVALUE, ! Refresh a screen lint
EDT$$SC_NONREVID : NOVALUE, ! Put the screen in normal video mode
EDT$$SC_REPAINT : NOVALUE, ! Mark some lines in the screen data base for repaint
EDT$$TI_ENBLAUTREP : NOVALUE, ! Enable or disable autorepeat
EDT$$FIX_NOTRUNC : NOVALUE; ! Fix screen data base in NOTRUNCATE mode
EXTERNAL
BOT_SCRPTR : REF SCREEN_LINE, ! Address of bottom screen line
OLD_SEL, ! Address of old select buffer
LNO_EMPTY : LN_BLOCK, ! Code for empty line
SCR_REBUILD, ! Rebuild the screen
EOB_SCRPTR : REF SCREEN_LINE, ! EOB screen pointer
SCR_CHGD, ! non-zero = the screen has been mangled
MESSAGE_LINE, ! Message line
LN_BUF, ! Start of line buffer
CSR_SCRPTR : REF SCREEN_LINE, ! Current cursor line screen info
CUR_SCRPTR : REF SCREEN_LINE, ! Current workfile line screen pointer
LST_SCRPTR : REF SCREEN_LINE, ! Last data structure pointer
WK_LN : REF LIN_BLOCK, ! Pointer to current line in work file
EOB_LN, ! Special structure for [EOB] line
SCR_BUF : REF TBCB_BLOCK, ! Current screen buffer
FST_SCRPTR : REF SCREEN_LINE, ! First screen line info address
TOP_SCRPTR : REF SCREEN_LINE, ! Top screen line info address
CUR_SCRLN : LN_BLOCK, ! Current screen line record number
CS_CHNO, ! character position of cursor
CS_OLDCHNO, ! Previous character position of cursor
CS_LN : LN_BLOCK, ! record number of cursor line
CS_LNO, ! current cursor line
CUR_COL, ! current cursor column
LN_NO, ! current line number.
SEL_POS, ! select character position
SEL_LN : LN_BLOCK, ! select record
SEL_BUF, ! select buffer.
TOP_LN : LN_BLOCK, ! Line number of enforced top line.
CUR_BUF : REF TBCB_BLOCK, ! The current buffer tbcb.
SCR_LNS, ! No of lines on screen
SCLL_TOP, ! Top line for scrolling up
SCLL_BOT, ! Bottom line for scrolling down
TI_TYP, ! Terminal type.
LN_PTR, ! Current character pointer.
TI_SCROLL, ! 1 = we have scrolling regions
RECS_INSERTED, ! Number of records inserted since the last screen update
FST_AVLN : REF SCREEN_LINE, ! List of available screen line data blocks
TRUN, ! 0 = SET NOTRUNCATE
MEM_CNT, ! Number of lines in the screen data base
LNO0, ! Line number of 1
BOT_LINE; ! All lines below this one have been erased
LOCAL
DOLOOPS, ! Code bypass flag
TOP_DIST, ! Displacement to top scrptr
TEMP_LINE : LN_BLOCK, ! Temp line number
TOP_DISP, ! Top line displacement from current
DIR, ! Direction of motion since last screen update
SCLL_NUM, ! Scroll line limit
TOP_SET, ! Top record successfully set
DISP, ! Displacement from cursor screen line
ABOVE, ! Number of lines above current
BUILD_SCR, ! Flag which says rebuild screen
SCRPTR : REF SCREEN_LINE, ! Address of a current screen line buffer
CURSOR_POS, ! Column position of cursor
CURSOR_LINE, ! Number of screen lines before cursor.
BELOW, ! No. of screen lines below cursor line.
REC_NO, ! Current relative reocrd number
OLD_TOP_RECNO, ! Rel record number of old top record
OLD_BOT_RECNO, ! Rel record number of old bottom record
TOP_RECNO, ! Rel record number of new top record
TOP_PTR : REF SCREEN_LINE, ! Address of the top line on the screen
ERASE_ALL, ! 1 = we have erased the text part of the screen
LNINS_VAL; ! Value returned by EDT$$SC_LNINS
!+
! Make sure we are in normal video if no select range.
!-
IF (.SEL_BUF NEQA .CUR_BUF) THEN EDT$$SC_NONREVID ();
!+
! Remember the original character position and relative line number in
! work file terms.
!-
LN_NO = 0;
CS_CHNO = CH$DIFF (.LN_PTR, CH$PTR (LN_BUF,, BYTE_SIZE));
MOVELINE (CUR_BUF [TBCB_CUR_LIN], CS_LN);
EDT$$RPL_CHGDLN ();
!+
! If we are in NOTRUNCATE mode, make sure lines get adjusted due to carry from
! or borrow to earlier lines.
!-
IF ( NOT .TRUN) THEN EDT$$FIX_NOTRUNC ();
SCRPTR = 0;
!+
! Compute the cursor position. We will recompute if we must rebuild the screen data base.
!-
EDT$$SC_CPUCSPOS (CURSOR_LINE, CURSOR_POS);
CURSOR_LINE = .CS_LNO;
!+
! If the screen has been mangled, or we have changed buffers, erase the screen and
! repaint all the lines.
!-
IF ((.SCR_CHGD NEQ 0) OR (.SCR_BUF NEQA .CUR_BUF))
THEN
BEGIN
!+
! Don't initialize the terminal unless it has been requested.
!-
IF (.SCR_CHGD EQL 2) THEN EDT$$SC_INIT ();
!+
! Erase the screen.
!-
CS_LNO = 0;
EDT$$SC_ERAALL ();
BOT_LINE = 0;
ERASE_ALL = 1;
END
ELSE
ERASE_ALL = 0;
!+
! Determine whether the screen structure has to be rebuilt.
!-
BUILD_SCR = .SCR_REBUILD;
!+
! If the current position is not in the screen data base, rebuild.
!-
IF ( NOT .BUILD_SCR)
THEN
BEGIN
CUR_SCRPTR = EDT$$SC_FNDREC (CH$DIFF (.LN_PTR, CH$PTR (LN_BUF,, BYTE_SIZE)), DISP);
IF ((.CUR_SCRPTR EQLA 0) OR (.TOP_SCRPTR [SCR_NXT_LINE] EQLA 0)) THEN BUILD_SCR = 1;
END;
!+
! Compute the direction of motion since the last screen update.
! If we have changed buffers, assume forward.
!-
IF ((EDT$$CMP_LNO (LNO_EMPTY, CUR_SCRLN) EQL 0) OR (.SCR_BUF NEQA .CUR_BUF))
THEN
DIR = 1
ELSE
DIR = EDT$$CMP_LNO (CS_LN, CUR_SCRLN);
IF ( NOT .BUILD_SCR)
THEN
BEGIN
IF ((.SEL_BUF NEQA .OLD_SEL) AND (.TI_TYP EQL TERM_VT100))
THEN
BEGIN
!+
! We have started or ended a selection. Repaint all selected or formerly selected lines.
!-
LOCAL
CHAR_NO,
SELDIR,
REC_OFFSET,
OUR_LINE : LN_BLOCK,
OUR_CHNO,
OUR_SCRPTR : REF SCREEN_LINE;
!+
! If this is a deselection we must repaint from the old line to the select line.
! If this is a selection we must repaint from the current line to the select line.
!-
IF (.SEL_BUF EQLA 0)
THEN
BEGIN
MOVELINE (CUR_SCRLN, OUR_LINE);
SUBLINE (CUR_SCRLN, CS_LN, TEMP_LINE);
REC_OFFSET = .(TEMP_LINE [LN_LO])<0, 18, 1>;
OUR_CHNO = .CS_OLDCHNO;
OUR_SCRPTR = .CSR_SCRPTR;
END
ELSE
BEGIN
MOVELINE (CS_LN, OUR_LINE);
REC_OFFSET = 0;
OUR_CHNO = .CS_CHNO;
OUR_SCRPTR = .CUR_SCRPTR;
END;
SUBLINE (OUR_LINE, SEL_LN, TEMP_LINE);
IF ((.TEMP_LINE [LN_HI] AND %O'400000') NEQ 0)
THEN
SELDIR = -1
ELSE
IF (.TEMP_LINE [LN_LO] NEQU 0) THEN SELDIR = 1 ELSE SELDIR = 0;
REC_NO = .(TEMP_LINE [LN_LO])<0, 18, 1> - .REC_OFFSET;
EDT$$SC_MOVTOLN (.REC_NO);
SCRPTR = EDT$$SC_FNDREC (CH$DIFF (.SEL_POS, CH$PTR (LN_BUF,, BYTE_SIZE)), DISP);
IF (.SCRPTR EQLA 0)
THEN
BUILD_SCR = 1
ELSE
BEGIN
CHAR_NO = CH$DIFF (.SEL_POS, CH$PTR (LN_BUF,, BYTE_SIZE));
IF (.SELDIR EQL 0)
THEN
BEGIN
IF (.CHAR_NO LSS .OUR_CHNO) !
THEN
EDT$$SC_REPAINT (.SCRPTR, !
.OUR_SCRPTR, !
.CHAR_NO - .SCRPTR [SCR_CHR_FROM],
.OUR_CHNO - .OUR_SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
IF (.CHAR_NO GTR .OUR_CHNO) !
THEN
EDT$$SC_REPAINT (.OUR_SCRPTR, !
.SCRPTR, !
.OUR_CHNO - .OUR_SCRPTR [SCR_CHR_FROM], !
.CHAR_NO - .SCRPTR [SCR_CHR_FROM] - 1, 0);
END
ELSE
IF (.SELDIR GTR 0)
THEN
EDT$$SC_REPAINT (.OUR_SCRPTR, !
.SCRPTR, !
.OUR_CHNO - .OUR_SCRPTR [SCR_CHR_FROM], !
.CHAR_NO - .SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
IF (.SELDIR LSS 0)
THEN
EDT$$SC_REPAINT (.SCRPTR, !
.OUR_SCRPTR, !
.CHAR_NO - .SCRPTR [SCR_CHR_FROM], !
.OUR_CHNO - .OUR_SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
ASSERT (22, 0);
END;
END;
END;
IF ( NOT .BUILD_SCR)
THEN
BEGIN
IF ((.SEL_BUF EQLA .CUR_BUF) AND (.TI_TYP EQL TERM_VT100))
THEN
BEGIN
!+
! The select range is in the current buffer. Repaint lines between the previous
! and the current cursor, to be sure they are properly reversed or not.
!-
IF (.DIR LSS 0)
THEN
EDT$$SC_REPAINT (.CUR_SCRPTR, .CSR_SCRPTR,
.CS_CHNO - .CUR_SCRPTR [SCR_CHR_FROM],
.CS_OLDCHNO - .CSR_SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
IF (.DIR GTR 0)
THEN
EDT$$SC_REPAINT (.CSR_SCRPTR, .CUR_SCRPTR,
.CS_OLDCHNO - .CSR_SCRPTR [SCR_CHR_FROM], !
.CS_CHNO - .CUR_SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
IF (.CS_CHNO LSS .CS_OLDCHNO) !
THEN
EDT$$SC_REPAINT (.CUR_SCRPTR, !
.CSR_SCRPTR, !
.CS_CHNO - .CUR_SCRPTR [SCR_CHR_FROM],
.CS_OLDCHNO - .CSR_SCRPTR [SCR_CHR_FROM] - 1, 0)
ELSE
IF (.CS_CHNO GTR .CS_OLDCHNO) !
THEN
EDT$$SC_REPAINT (.CSR_SCRPTR, !
.CUR_SCRPTR, !
.CS_OLDCHNO - .CSR_SCRPTR [SCR_CHR_FROM], !
.CS_CHNO - .CUR_SCRPTR [SCR_CHR_FROM] - 1, 0);
END;
END;
!+
! Mark all lines off the screen for repaint.
!-
IF ( NOT .BUILD_SCR)
THEN
BEGIN
!+
! If the screen has been erased we must repaint everything, otherwise only lines
! off the screen will need to be repainted. Marking the lines off the screen for
! repaint removes the deleted lines from the screen data base, to avoid confusing
! our count of the number of lines above and below the current line.
!-
IF .ERASE_ALL
THEN
EDT$$SC_REPAINT (.FST_SCRPTR, .LST_SCRPTR, 0, 255, 1)
ELSE
BEGIN
IF (.RECS_INSERTED GTR 0)
THEN
BEGIN
IF (.TOP_SCRPTR NEQA 0)
THEN
BEGIN
SCRPTR = .TOP_SCRPTR [SCR_PRV_LINE];
IF (.SCRPTR NEQA 0) THEN EDT$$SC_REPAINT (.FST_SCRPTR, .SCRPTR, 0, 255, 1);
END;
IF (.BOT_SCRPTR NEQA 0)
THEN
BEGIN
SCRPTR = .BOT_SCRPTR [SCR_NXT_LINE];
IF (.SCRPTR NEQA 0) THEN EDT$$SC_REPAINT (.SCRPTR, .LST_SCRPTR, 0, 255, 1);
END;
END;
END;
END;
!+
! If we have lost our record of the top of the screen we must rebuild.
!-
IF (.TOP_SCRPTR EQLA 0) THEN BUILD_SCR = 1;
IF ( NOT .BUILD_SCR)
THEN
BEGIN
!+
! Find the relative record number of the old cursor line.
! We must be careful of deleted lines. The convention is that a deleted line
! has the record number of the next lower line. This prevents deleted
! lines before record zero from having negative absolute record numbers.
!-
SCRPTR = .CUR_SCRPTR;
REC_NO = 0;
CASE .DIR FROM -1 TO 1 OF
SET
[1] :
BEGIN
!+
! The new line is after the old. We must move back in the work file.
!-
DO
BEGIN
IF ((.SCRPTR [SCR_LINE_IDX] EQL 0) OR !
((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0))
THEN
BEGIN
LOCAL
PREV_SCRPTR : REF SCREEN_LINE;
PREV_SCRPTR = .SCRPTR [SCR_PRV_LINE];
IF (.PREV_SCRPTR NEQA 0)
THEN
BEGIN
IF ((.PREV_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0)
THEN
REC_NO = .REC_NO - 1;
END;
END;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
END
UNTIL ((.SCRPTR EQLA .CSR_SCRPTR) OR (.SCRPTR EQLA 0));
END;
[0] :
BEGIN
!+
! We are positioned correctly in the work file.
!-
SCRPTR = .CSR_SCRPTR;
END;
[-1] :
BEGIN
!+
! The new line is before the old. We must move forward in the work file.
!-
DO
BEGIN
LOCAL
NEXT_SCRPTR : REF SCREEN_LINE;
NEXT_SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.NEXT_SCRPTR NEQA 0)
THEN
BEGIN
IF (((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0) AND !
((.NEXT_SCRPTR [SCR_LINE_IDX] EQL 0) OR !
((.NEXT_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0)))
THEN
REC_NO = .REC_NO + 1;
END;
SCRPTR = .SCRPTR [SCR_NXT_LINE];
END
UNTIL ((.SCRPTR EQLA .CSR_SCRPTR) OR (.SCRPTR EQLA 0));
END;
[OUTRANGE] :
ASSERT (11, 0);
TES;
!+
! If we couldn't find it, rebuild the screen.
!-
IF (.SCRPTR NEQA .CSR_SCRPTR) THEN BUILD_SCR = 1;
END;
IF ( NOT .BUILD_SCR)
THEN
BEGIN
!+
! Now work backwards to the old top line.
!-
WHILE ((.SCRPTR NEQA .TOP_SCRPTR) AND (.SCRPTR NEQA 0)) DO
BEGIN
IF ((.SCRPTR [SCR_LINE_IDX] EQL 0) OR !
((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0))
THEN
BEGIN
LOCAL
PREV_SCRPTR : REF SCREEN_LINE;
PREV_SCRPTR = .SCRPTR [SCR_PRV_LINE];
IF (.PREV_SCRPTR NEQA 0)
THEN
BEGIN
IF ((.PREV_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0) THEN REC_NO = .REC_NO - 1;
END;
END;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
END;
OLD_TOP_RECNO = .REC_NO;
END;
!+
! If we didn't find it, rebuild the screen data base.
!-
IF (.SCRPTR NEQA .TOP_SCRPTR) THEN BUILD_SCR = 1;
IF ( NOT .BUILD_SCR)
THEN
!+
! Update the lines which are on the screen.
!-
BEGIN
LOCAL
UPDATE_DONE,
ANOTHER_PASS,
BEG_SCRPTR : REF SCREEN_LINE,
INS_COUNT,
PREV_INS_COUNT;
!+
! Check for regions containing an equal number of inserted and deleted lines.
! Avoid double scrolling (and scrolling lines off the screen then back on) by
! changing all inserted lines in such regions into modified lines, and freeing
! the deleted lines.
!-
DO
BEGIN
ANOTHER_PASS = 0;
INS_COUNT = 0;
SCRPTR = .TOP_SCRPTR;
DO
BEGIN
UPDATE_DONE = 0;
PREV_INS_COUNT = .INS_COUNT;
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_INSLN) NEQ 0) THEN INS_COUNT = .INS_COUNT + 1;
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0) THEN INS_COUNT = .INS_COUNT - 1;
IF ((.INS_COUNT NEQ 0) AND (.PREV_INS_COUNT EQL 0)) THEN BEG_SCRPTR = .SCRPTR;
IF ((.INS_COUNT EQL 0) AND (.PREV_INS_COUNT NEQ 0))
THEN
BEGIN
!+
! Move the top line down, if it was deleted.
!-
IF (.BEG_SCRPTR EQLA .TOP_SCRPTR)
THEN
WHILE ((.TOP_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0) DO
TOP_SCRPTR = .TOP_SCRPTR [SCR_NXT_LINE];
!+
! Free deleted lines and mark all other lines to be repainted.
!-
EDT$$SC_REPAINT (.BEG_SCRPTR, .SCRPTR, 0, 255, 1);
UPDATE_DONE = 1;
ANOTHER_PASS = 1;
END
ELSE
BEGIN
IF (.SCRPTR EQLA .BOT_SCRPTR) OR (.SCRPTR [SCR_NXT_LINE] EQLA 0)
THEN
UPDATE_DONE = 1
ELSE
SCRPTR = .SCRPTR [SCR_NXT_LINE];
END;
END
UNTIL .UPDATE_DONE;
!+
! The screen is no longer erased. Subsequent lines painted must issue an "erase to end of line" to
! blank out the end of a completely painted line, except in special cases such as scrolling a line
! onto the screen.
!-
ERASE_ALL = 0;
END
UNTIL ( NOT .ANOTHER_PASS);
!+
! Now repaint all the lines so marked, and do any residual inserts and deletes on the screen.
!-
DO
BEGIN
LOCAL
STATUS; ! Insert or Delete status
ANOTHER_PASS = 0;
REC_NO = .OLD_TOP_RECNO;
SCRPTR = .TOP_SCRPTR;
CS_LNO = 0;
DO
BEGIN
UPDATE_DONE = 0;
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND !
(SCR_EDIT_MODIFY OR SCR_EDIT_INSLN OR SCR_EDIT_DELLN)) NEQ 0)
THEN
BEGIN
!+
! Is this a deleted line?
!-
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0)
THEN
BEGIN
STATUS = DELETE_LINE (.SCRPTR, .REC_NO, .ERASE_ALL, OLD_TOP_RECNO);
END
ELSE
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_INSLN) NEQ 0)
THEN
BEGIN
STATUS = INSERT_LINE (.SCRPTR, .REC_NO, .ERASE_ALL, OLD_TOP_RECNO);
END
ELSE
BEGIN
!+
! The line is neither inserted nor deleted. Just paint it on the screen.
!-
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.SCRPTR, .ERASE_ALL);
STATUS = 1;
END;
IF ( NOT .STATUS)
THEN
BEGIN
UPDATE_DONE = 1;
ANOTHER_PASS = 1;
END;
END;
IF ( NOT .UPDATE_DONE)
THEN
BEGIN
CS_LNO = .CS_LNO + 1;
IF (.CS_LNO EQL .SCR_LNS)
THEN
UPDATE_DONE = 1
ELSE
BEGIN
IF (.SCRPTR [SCR_NXT_LINE] EQLA 0)
THEN
BEGIN
!+
! We have run out of screen data base, but we have not yet filled the screen. If we
! are at [EOB] that is OK, otherwise extend the screen data base.
!-
IF (.SCRPTR EQLA .EOB_SCRPTR)
THEN
BEGIN
!+
! We have reached [EOB] before filling the screen. This will be fixed by scrolling later,
! if that is possible. Erase the rest of the screen unless the whole screen has been
! erased already.
!-
IF (.CS_LNO LSS .BOT_LINE) THEN EDT$$SC_ERAALL ();
UPDATE_DONE = 1
END
ELSE
BEGIN
!+
! We are not at [EOB]. Add another record to the screen data base, and keep
! painting the screen.
!-
REC_NO = .REC_NO + 1;
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
LNINS_VAL = EDT$$SC_LNINS (0, WK_LN [LIN_TEXT],
.WK_LN [LIN_LENGTH]);
IF (.LNINS_VAL EQL 0)
THEN
UPDATE_DONE = 1
ELSE
BEGIN
SCRPTR = .SCRPTR;
ASSERT (23, .SCRPTR [SCR_NXT_LINE] NEQA 0);
SCRPTR = .SCRPTR [SCR_NXT_LINE];
ASSERT (23, .SCRPTR [SCR_LINE_IDX] EQL 0);
END;
END;
END
ELSE
BEGIN
LOCAL
NEXT_SCRPTR : REF SCREEN_LINE;
NEXT_SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.NEXT_SCRPTR NEQA 0)
THEN
BEGIN
IF (((.SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0) AND !
((.NEXT_SCRPTR [SCR_LINE_IDX] EQL 0) OR !
((.NEXT_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0)))
THEN
REC_NO = .REC_NO + 1;
END;
SCRPTR = .SCRPTR [SCR_NXT_LINE];
END;
END;
END;
END
UNTIL .UPDATE_DONE;
END
UNTIL ( NOT .ANOTHER_PASS);
EDT$$SC_SETSCLLREG (0, .SCR_LNS);
BOT_LINE = .CS_LNO;
OLD_BOT_RECNO = .REC_NO;
BOT_SCRPTR = .SCRPTR;
END;
IF .BUILD_SCR
THEN
BEGIN
!+
! We must rebuild the screen data base. Put all the screen line
! blocks on the free list.
!-
IF (.FST_SCRPTR NEQA 0)
THEN
BEGIN
LST_SCRPTR [SCR_NXT_LINE] = .FST_AVLN;
FST_AVLN = .FST_SCRPTR;
END;
FST_SCRPTR = 0;
LST_SCRPTR = 0;
TOP_SCRPTR = 0;
CUR_SCRPTR = 0;
BOT_SCRPTR = 0;
EOB_SCRPTR = 0;
MEM_CNT = 0;
END;
!+
! Align the cursor screen pointer with the current screen pointer.
!-
REC_NO = 0;
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
SCR_BUF = .CUR_BUF;
MOVELINE (CUR_BUF [TBCB_CUR_LIN], CUR_SCRLN);
IF .BUILD_SCR
THEN
BEGIN
EDT$$SC_LNINS (0, WK_LN [LIN_TEXT], .WK_LN [LIN_LENGTH]);
CSR_SCRPTR = .FST_SCRPTR;
IF (.TRUN EQL 0) !
THEN
CUR_SCRPTR = EDT$$SC_FNDREC (.CS_CHNO, DISP)
ELSE
CUR_SCRPTR = .CSR_SCRPTR;
END;
!+
! When we reach this point either the old screen has been updated
! or we will be rebuilding the screen data base.
! Determine which line should be at the top of the screen
!-
SCRPTR = .CUR_SCRPTR;
REC_NO = 0;
BELOW = 0;
ABOVE = 0;
!+
! Calculate the number of lines above and below the current line
! because we might have to move the cursor. This may cause the screen
! data structure to be extended.
!-
DOLOOPS = 0;
IF ((.RECS_INSERTED GTR 0) !
OR (.CSR_SCRPTR NEQA .CUR_SCRPTR) !
OR (.BUILD_SCR) !
OR (EDT$$CMP_LNO (TOP_LN, LNO_EMPTY) NEQ 0))
THEN
BEGIN
LOCAL
AT_BOTTOM;
DOLOOPS = 1;
AT_BOTTOM = 0;
WHILE ((.BELOW LSS (.SCR_LNS*2)) AND ( NOT .AT_BOTTOM)) DO
BEGIN
IF (.SCRPTR EQLA 0)
THEN
BEGIN
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
LNINS_VAL = EDT$$SC_LNINS (0, WK_LN [LIN_TEXT], .WK_LN [LIN_LENGTH]);
IF (.LNINS_VAL EQL 0)
THEN
AT_BOTTOM = 1
ELSE
BEGIN
BELOW = .BELOW + .LNINS_VAL;
REC_NO = .REC_NO + 1;
IF (.WK_LN EQLA EOB_LN)
THEN
BEGIN
EOB_SCRPTR = .LST_SCRPTR;
AT_BOTTOM = 1;
END;
END;
END
ELSE
BEGIN
BELOW = .BELOW + 1;
IF (.SCRPTR EQLA .EOB_SCRPTR)
THEN
AT_BOTTOM = 1
ELSE
BEGIN
SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.SCRPTR EQLA 0)
THEN
REC_NO = .REC_NO + 1
ELSE
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO + 1;
END;
END;
END;
END;
!+
! Now see how many lines are available above the current line.
!-
SCRPTR = .CUR_SCRPTR;
REC_NO = 0;
IF (.DOLOOPS)
THEN
BEGIN
BEGIN
LOCAL
AT_TOP;
AT_TOP = 0;
WHILE ((.ABOVE LSS (.SCR_LNS*2)) AND ( NOT .AT_TOP)) DO
BEGIN
IF (.SCRPTR NEQA 0)
THEN
BEGIN
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO - 1;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
END;
!+
! If the screen data structure ends, try to add new items to the front of it.
!-
IF (.SCRPTR EQLA 0)
THEN
BEGIN
IF EDT$$SC_MOVTOLN (.REC_NO)
THEN
BEGIN
LNINS_VAL = EDT$$SC_LNINS (.FST_SCRPTR, WK_LN [LIN_TEXT],
.WK_LN [LIN_LENGTH]);
IF (.LNINS_VAL EQL 0)
THEN
AT_TOP = 1
ELSE
BEGIN
ABOVE = .ABOVE + .LNINS_VAL;
SCRPTR = .FST_SCRPTR;
END;
END
ELSE
AT_TOP = 1;
END
ELSE
ABOVE = .ABOVE + 1;
END;
END;
SCRPTR = .CUR_SCRPTR;
!+
! Now compute the top line. If there is an enforced top line, we try to use it.
! If there is not, we try to use the old top line. Otherwise we go up a number of
! lines depending on the direction of the last move, to preserve as much context
! as possible.
!-
TOP_SET = 0;
IF (EDT$$CMP_LNO (TOP_LN, LNO_EMPTY) NEQ 0)
THEN
BEGIN
!+
! There is a request for a top line. If it is below the current line, reject it.
!-
IF (EDT$$CMP_LNO (TOP_LN, CS_LN) GTR 0)
THEN
MOVELINE (LNO_EMPTY, TOP_LN)
ELSE
BEGIN
!+
! The requested top line is above or on the current line. If it is too far above, reject it.
!-
TOP_DIST = 0;
SCRPTR = .CUR_SCRPTR;
MOVELINE (CS_LN, TEMP_LINE);
WHILE ((EDT$$CMP_LNO (TEMP_LINE, TOP_LN) NEQ 0) AND !
(.TOP_DIST LSS .SCLL_BOT) AND !
(.SCRPTR NEQA 0)) DO
BEGIN
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN SUBLINE (LNO0, TEMP_LINE, TEMP_LINE);
SCRPTR = .SCRPTR [SCR_PRV_LINE];
IF (.SCRPTR NEQA 0) THEN TOP_DIST = .TOP_DIST + 1;
END;
!+
! If we found the line and it would not require [EOB] to be above the bottom
! of the screen, accept it.
!-
IF ((EDT$$CMP_LNO (TEMP_LINE, TOP_LN) EQL 0) AND ((.BELOW + .TOP_DIST) GEQ .SCR_LNS))
THEN
TOP_SET = 1
ELSE
MOVELINE (LNO_EMPTY, TOP_LN);
END;
END;
!+
! If we have no top determined yet, try to use the old top.
!-
IF (( NOT .TOP_SET) AND (.TOP_SCRPTR NEQA 0))
THEN
BEGIN
SCRPTR = .CUR_SCRPTR;
REC_NO = 0;
TOP_DIST = 0;
WHILE ((.TOP_DIST LEQ .SCLL_BOT) AND !
(.SCRPTR NEQA .TOP_SCRPTR) AND !
(.SCRPTR NEQA 0)) DO
BEGIN
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO - 1;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
IF (.SCRPTR NEQA 0) THEN TOP_DIST = .TOP_DIST + 1;
END;
!+
! If we found the old top line and it will leave the cursor line in range
! and not put the [EOB] above the bottom of the screen, use it.
!-
IF ((.TOP_DIST LEQ .SCLL_BOT) AND !
(.TOP_DIST GEQ .SCLL_TOP) AND !
((.BELOW + .TOP_DIST) GEQ .SCR_LNS) AND !
(.SCRPTR EQLA .TOP_SCRPTR))
THEN
TOP_SET = 1;
END;
!+
! If top is still not set and there is a record of a previous cursor line
! and we are rebuilding the screen data base, try to compute the top line
! such that the cursor stays where it was. This is useful in case the code
! for fixing notruncated lines must force a rebuild of the screen data base.
!-
IF (( NOT .TOP_SET) AND .SCR_REBUILD AND (.CURSOR_LINE GEQ .SCLL_TOP) AND !
(.CURSOR_LINE LEQ .SCLL_BOT) AND ((.BELOW + .CURSOR_LINE) GEQ .SCR_LNS))
THEN
BEGIN
SCRPTR = .CUR_SCRPTR;
TOP_DIST = -1;
WHILE ((.SCRPTR NEQA 0) AND (.TOP_DIST NEQ .CURSOR_LINE)) DO
BEGIN
SCRPTR = .SCRPTR [SCR_PRV_LINE];
TOP_DIST = .TOP_DIST + 1;
END;
IF (.TOP_DIST EQL .CURSOR_LINE) THEN TOP_SET = 1;
END;
!+
! If top is still not set, try to find a new top line a suitable distance
! above the current line.
!-
IF ( NOT .TOP_SET)
THEN
BEGIN
!+
! Work back until the beginning of the screen data structure or until TOP_DIST is
! big enough for the direction we are moving.
!-
!+
! The (.CURSOR_LINE + .RECS_INSERTED) code is here to fix a problem on VT52's
! with the screen scrolling too far up on a paste.
!-
IF ((.DIR GEQ 0) OR (((.CURSOR_LINE + .RECS_INSERTED) GTR .SCLL_BOT) !
AND (.RECS_INSERTED GTR 0)))
THEN
SCLL_NUM = .SCLL_BOT
ELSE
SCLL_NUM = .SCLL_TOP;
!+
! If necessary, work back further to avoid lifting the [EOB] above the last line
! of the screen.
!-
SCLL_NUM = MAX (.SCLL_NUM, .SCR_LNS - .BELOW);
!
REC_NO = 0;
SCRPTR = .CUR_SCRPTR;
TOP_DIST = -1;
WHILE ((.SCRPTR NEQA 0) AND (.TOP_DIST NEQ .SCLL_NUM)) DO
BEGIN
SCRPTR = .SCRPTR [SCR_PRV_LINE];
TOP_DIST = .TOP_DIST + 1;
END;
!+
! If we found the line we were looking for, accept it.
!-
IF (.TOP_DIST EQL .SCLL_NUM) THEN TOP_SET = 1;
END;
!+
! If no line is suitable, use the first line in the screen data base. This can happen when we
! have a buffer that fits on the screen.
!-
IF ( NOT .TOP_SET)
THEN
BEGIN
TOP_DIST = -1;
SCRPTR = .CUR_SCRPTR;
WHILE (.SCRPTR NEQA 0) DO
BEGIN
TOP_DIST = .TOP_DIST + 1;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
END;
END;
!+
! Now that TOP_DIST is computed, find the new top screen pointer.
!-
SCRPTR = .CUR_SCRPTR;
REC_NO = 0;
INCR I FROM 1 TO .TOP_DIST DO
BEGIN
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO - 1;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
END;
TOP_RECNO = .REC_NO;
TOP_PTR = .SCRPTR;
!+
! Compute the number of lines between the old and new top lines,
! so we can see how far to scroll, and in which direction.
!-
IF ((.TOP_SCRPTR NEQA 0) AND (.TOP_SCRPTR NEQA .TOP_PTR))
THEN
BEGIN
LOCAL
SEEN_OLD,
SEEN_NEW;
SEEN_OLD = 0;
SEEN_NEW = 0;
SCLL_NUM = 0;
SCRPTR = .FST_SCRPTR;
WHILE ((.SCRPTR NEQA 0) AND ( NOT (.SEEN_OLD AND .SEEN_NEW))) DO
BEGIN
IF (.SEEN_OLD AND ( NOT .SEEN_NEW)) THEN SCLL_NUM = .SCLL_NUM + 1;
IF (.SEEN_NEW AND ( NOT .SEEN_OLD)) THEN SCLL_NUM = .SCLL_NUM - 1;
IF (.SCRPTR EQLA .TOP_PTR) THEN SEEN_NEW = 1;
IF (.SCRPTR EQLA .TOP_SCRPTR) THEN SEEN_OLD = 1;
SCRPTR = .SCRPTR [SCR_NXT_LINE];
END;
ASSERT (23, .SEEN_NEW);
!+
! If the old top line is not in the data base, it must be too far away
! to scroll.
!-
IF ( NOT .SEEN_OLD) THEN SCLL_NUM = 0;
!+
! If the amount to scroll is too large, don't do any scrolling.
!-
IF (ABS (.SCLL_NUM) GEQ .SCR_LNS) THEN SCLL_NUM = 0;
!+
! The sign of SCLL_NUM says which way to scroll, and the magnitude says
! how much. First position to the bottom or top of the old screen,
! depending on which way we are scrolling.
!-
WHILE (.SCLL_NUM NEQ 0) DO
IF (.SCLL_NUM GTR 0)
THEN
BEGIN
!+
! The cursor is moving down, so scroll the screen up.
!-
SCRPTR = .BOT_SCRPTR;
REC_NO = .OLD_BOT_RECNO;
SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO + 1;
OLD_BOT_RECNO = .REC_NO;
IF .TI_SCROLL
THEN
BEGIN
EDT$$SC_POSCSIF (.SCR_LNS - 1, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1);
END
ELSE
BEGIN
EDT$$SC_POSCSIF (.MESSAGE_LINE + 1, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1);
EDT$$SC_POSCSIF (.SCR_LNS - 1, 0);
END;
CS_LNO = .SCR_LNS - 1;
EDT$$SC_REPAINT (.SCRPTR, .SCRPTR, 0, 255, 1);
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.SCRPTR, .TI_SCROLL);
TOP_SCRPTR = .TOP_SCRPTR [SCR_NXT_LINE];
BOT_SCRPTR = .SCRPTR;
SCLL_NUM = .SCLL_NUM - 1;
END
ELSE
BEGIN
!+
! The cursor is moving up, so scroll the screen down.
!-
SCRPTR = .TOP_SCRPTR;
REC_NO = .OLD_TOP_RECNO;
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO - 1;
OLD_TOP_RECNO = .REC_NO;
SCRPTR = .SCRPTR [SCR_PRV_LINE];
EDT$$SC_POSCSIF (0, 0);
IF (.TI_TYP EQL TERM_VT52)
THEN
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'I'))), 2)
ELSE
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'M'))), 2);
IF ( NOT .TI_SCROLL)
THEN
BEGIN
CS_LNO = .SCR_LNS;
EDT$$SC_ERAALL ();
END;
CS_LNO = 0;
EDT$$SC_REPAINT (.SCRPTR, .SCRPTR, 0, 255, 1);
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.SCRPTR, 1);
TOP_SCRPTR = .SCRPTR;
BOT_SCRPTR = .BOT_SCRPTR [SCR_PRV_LINE];
SCLL_NUM = .SCLL_NUM + 1;
END;
END;
!+
! Make a final update pass over the screen. This will be needed if
! no scrolling took place because the new screen is too far from
! the old screen.
!-
REC_NO = .TOP_RECNO;
SCRPTR = .TOP_PTR;
CURSOR_LINE = -1;
TOP_SCRPTR = .TOP_PTR;
CS_LNO = 0;
WHILE ((.CS_LNO LSS .SCR_LNS) AND (.SCRPTR NEQA 0)) DO
BEGIN
IF ((.SCRPTR [SCR_EDIT_FLAGS] AND (SCR_EDIT_MODIFY OR SCR_EDIT_INSLN OR SCR_EDIT_DELLN)) NEQ 0)
THEN
BEGIN
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.SCRPTR, .ERASE_ALL);
END;
BOT_SCRPTR = .SCRPTR;
IF (.SCRPTR EQLA .CUR_SCRPTR) THEN CURSOR_LINE = .CS_LNO;
SCRPTR = .SCRPTR [SCR_NXT_LINE];
CS_LNO = .CS_LNO + 1;
IF (.SCRPTR NEQA 0)
THEN
BEGIN
IF (.SCRPTR [SCR_LINE_IDX] EQL 0) THEN REC_NO = .REC_NO + 1;
END;
END;
!+
! If there is more room on the screen, erase it if necessary.
!-
IF (.CS_LNO LSS .BOT_LINE) THEN EDT$$SC_ERAALL ();
BOT_LINE = .CS_LNO;
!+
! Mark the lines off the screen for repaint in case we have to scroll
! them back on in the next pass thru SC_UPD.
!-
IF (.FST_SCRPTR NEQA .TOP_SCRPTR)
THEN
BEGIN
SCRPTR = .TOP_SCRPTR [SCR_PRV_LINE];
EDT$$SC_REPAINT (.FST_SCRPTR, .SCRPTR, 0, 255, 1);
END;
IF (.BOT_SCRPTR NEQA .LST_SCRPTR)
THEN
BEGIN
SCRPTR = .BOT_SCRPTR [SCR_NXT_LINE];
EDT$$SC_REPAINT (.SCRPTR, .LST_SCRPTR, 0, 255, 1);
END;
END;
!+
! Do the clean-up on the screen data pointers.
!-
OLD_SEL = .SEL_BUF;
SCR_REBUILD = 0;
REC_NO = 0;
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
MOVELINE (CS_LN, CUR_SCRLN);
CSR_SCRPTR = .CUR_SCRPTR;
CS_OLDCHNO = .CS_CHNO;
EDT$$SC_POSCSIF (.CURSOR_LINE, .CURSOR_POS);
CS_LNO = .CURSOR_LINE;
CUR_COL = .CURSOR_POS;
EDT$$TI_ENBLAUTREP (1);
EDT$$OUT_FMTBUF ();
LN_PTR = CH$PTR (LN_BUF, .CS_CHNO, BYTE_SIZE);
RECS_INSERTED = 0;
END; ! of routine EDT$$SC_UPD
%SBTTL 'DELETE_LINE - delete a line on the screen'
ROUTINE DELETE_LINE ( ! Delete a line on the screen
SCRPTR, ! The line to delete
REC_NO, ! It's relative record number
ERASE_ALL, ! 1 = screen has been erased
OLD_TOP_RECNO ! Record number of the top line
) =
!++
! FUNCTIONAL DESCRIPTION:
!
! Delete one screen line.
!
! FORMAL PARAMETERS:
!
! SCRPTR The screen data block to delete
!
! REC_NO The relative record number of that line
!
! ERASE_ALL 1 = the screen has been erased
!
! OLD_TOP_RECNO Record number of the top line
!
! IMPLICIT INPUTS:
!
! FST_SCRPTR
! LST_SCRPTR
! TI_SCROLL
! TOP_SCRPTR
! SCR_LNS
! SCLL_BOT
! BOT_SCRPTR
! CS_LNO
! LST_SCRPTR
! BOT_LINE
!
! IMPLICIT OUTPUTS:
!
! TOP_SCRPTR
! BOT_SCRPTR
! BOT_LINE
!
! ROUTINE VALUE:
!
! 1 = OK, 0 = must start update over
!
! SIDE EFFECTS:
!
! Will store into the format buffer
!
!--
BEGIN
MAP
SCRPTR : REF SCREEN_LINE;
EXTERNAL ROUTINE
EDT$$SC_ERAALL, ! Erase to end of screen
EDT$$SC_MOVTOLN, ! Move to a record in the work file relative to the current record
EDT$$SC_RFRELN : NOVALUE, ! Refresh a screen line
EDT$$SC_LNDEL, ! Delete a line from data structure
EDT$$SC_SETSCLLREG, ! Set scrolling region
EDT$$FMT_LIT, ! Format a literal for output
EDT$$SC_POSCSIF : NOVALUE, ! Position the cursor
EDT$$SC_REPAINT : NOVALUE; ! Mark some lines in the screen data base for repaint
EXTERNAL
MSGFLG, ! Is a message on the screen
MESSAGE_LINE, ! Line number for prompts
TI_TYP, ! Terminal type
TI_EDIT, ! VT102 editing features
SCR_LNS, ! Number of lines on screen
SCLL_BOT, ! Cursor screen line
FST_SCRPTR : REF SCREEN_LINE, ! First data structure pointer
BOT_SCRPTR : REF SCREEN_LINE, ! Bottom screen pointer
LST_SCRPTR : REF SCREEN_LINE, ! Last data structure pointer
TOP_SCRPTR : REF SCREEN_LINE, ! Top screen line info address
EOB_SCRPTR : REF SCREEN_LINE, ! EOB screen pointer
CS_LNO, ! current cursor line
TI_SCROLL, ! 1 = we have scrolling regions
BOT_LINE; ! All lines below this one have been erased
LOCAL
PRV_SCRPTR : REF SCREEN_LINE, ! Previous screen pointer
NXT_SCRPTR : REF SCREEN_LINE; ! Next screen pointer
NXT_SCRPTR = .SCRPTR [SCR_NXT_LINE];
!+
! If we are deleting the top line, make the following line the top line
! unless there are lines preceding it that have been modified or inserted,
! in which case we paint over the deleted line instead of scrolling.
!-
IF (.SCRPTR EQLA .TOP_SCRPTR)
THEN
BEGIN
PRV_SCRPTR = .SCRPTR [SCR_PRV_LINE];
IF (.PRV_SCRPTR NEQA 0)
THEN
!+
! Test for insertion or modification of previous lines.
!-
IF ((.PRV_SCRPTR [SCR_EDIT_FLAGS] AND (SCR_EDIT_INSLN OR SCR_EDIT_MODIFY)) NEQ 0)
THEN
BEGIN
!+
! Delete the current line and backup to the previous line for a
! repaint. The top screen pointer and record number offsets
! must also be updated. No further processing is needed on this pass.
!-
EDT$$SC_LNDEL (.SCRPTR);
TOP_SCRPTR = .PRV_SCRPTR;
IF ((.PRV_SCRPTR [SCR_LINE_IDX] EQL 0) AND !
((.PRV_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0))
THEN
BEGIN
.OLD_TOP_RECNO = ..OLD_TOP_RECNO - 1;
REC_NO = .REC_NO - 1;
END;
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.PRV_SCRPTR, .ERASE_ALL);
RETURN (0);
END;
!+
! The previous line is non-existent or has not been modified. Handle this in the usual way.
!-
END;
IF ((.EOB_SCRPTR EQLA .BOT_SCRPTR) AND (.TOP_SCRPTR [SCR_PRV_LINE] NEQA 0))
THEN
BEGIN
!+
! The [EOB] appears on the screen, but the buffer is long enough that there is a line
! before the top line that appears on the screen.
! Move the top screen pointer up one line. This must be done before deleting
! the current line in case the top line is the current line.
!-
TOP_SCRPTR = .TOP_SCRPTR [SCR_PRV_LINE];
!+
! Adjust the record number of the top line.
!-
IF ((.TOP_SCRPTR [SCR_LINE_IDX] EQL 0) AND !
((.TOP_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0))
THEN
.OLD_TOP_RECNO = ..OLD_TOP_RECNO - 1;
IF (.TI_SCROLL)
THEN
BEGIN
LOCAL
TMP_SCRPTR : REF SCREEN_LINE,
SCLL_LINE;
SCLL_LINE = .CS_LNO;
TMP_SCRPTR = .SCRPTR;
!+
! To speed up deletes, the scrolling line will be the last line which is
! marked for delete.
!-
DO
BEGIN
SCLL_LINE = .SCLL_LINE + 1;
TMP_SCRPTR = .TMP_SCRPTR [SCR_NXT_LINE];
END
UNTIL ((.TMP_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0);
!+
! Scroll down
!-
EDT$$SC_SETSCLLREG (0, .SCLL_LINE);
EDT$$SC_POSCSIF (0, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'M'))), 2);
EDT$$SC_LNDEL (.SCRPTR);
END
ELSE
!+
! Repaint from the first line to the current line on a noscroll terminal.
!-
BEGIN
LOCAL
SAV_CS_LN;
EDT$$SC_LNDEL (.SCRPTR);
IF (.NXT_SCRPTR NEQA 0) THEN EDT$$SC_REPAINT (.NXT_SCRPTR, .LST_SCRPTR, 0, 255, 0);
SAV_CS_LN = .CS_LNO;
EDT$$SC_POSCSIF (0, 0);
!+
! Scroll down.
!-
IF (.TI_TYP EQL TERM_VT52)
THEN
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'I'))), 2)
ELSE
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'M'))), 2);
!+
! If we've done a scroll then the message is no longer on the screen.
!-
MSGFLG = 0;
BOT_LINE = .BOT_LINE + 1;
CS_LNO = .SCR_LNS;
EDT$$SC_ERAALL ();
CS_LNO = .SAV_CS_LN;
END;
END
ELSE
BEGIN
!+
! Either [EOB] does not appear on the screen or, if it does, the buffer is short enough
! that it all fits on the screen. We will be scrolling up.
! If we are deleting the top line, make the next line the top line. We don't need to
! worry about the top line record number since deleted lines have the record number
! of the next following non-deleted line.
!-
PRV_SCRPTR = .TOP_SCRPTR;
IF (.SCRPTR EQLA .TOP_SCRPTR) THEN TOP_SCRPTR = .NXT_SCRPTR;
IF ((.TI_SCROLL) AND (.CS_LNO LSS (.SCR_LNS - 1)))
THEN
BEGIN
!+
! Set the scrolling region so we can update the screen without repainting text
! that has moved up.
!-
IF (.TI_EDIT)
THEN
!+
! Use VT102 edit feature
!-
BEGIN
EDT$$SC_POSCSIF (.CS_LNO, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), '[M'))), 3);
END
ELSE
BEGIN
!+
! Simulate edit feature.
!-
EDT$$SC_SETSCLLREG (.CS_LNO, .SCR_LNS);
EDT$$SC_POSCSIF (.SCR_LNS - 1, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1);
END;
!+
! Free the deleted line.
!-
EDT$$SC_LNDEL (.SCRPTR);
END
ELSE
BEGIN
!+
! If we cannot use the scrolling region, repaint the screen from the point
! of the deletion to the bottom. If we're deleting the top line, then
! just scroll up instead of repainting.
!-
IF (.SCRPTR EQLA .PRV_SCRPTR)
THEN
BEGIN
EDT$$SC_LNDEL (.SCRPTR);
EDT$$SC_POSCSIF (.MESSAGE_LINE + 1, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1);
END
ELSE
BEGIN
EDT$$SC_LNDEL (.SCRPTR);
IF (.NXT_SCRPTR NEQA 0)
THEN
IF (.NXT_SCRPTR EQLA .EOB_SCRPTR) OR ((.NXT_SCRPTR [SCR_EDIT_FLAGS] AND
SCR_EDIT_DELLN) EQL 0)
THEN
EDT$$SC_REPAINT (.NXT_SCRPTR, .LST_SCRPTR, 0, 255, 0);
END;
END;
!+
! Adjust the bottom screen pointer if it is not the EOB.
!-
IF ((.BOT_SCRPTR NEQA 0) AND (.BOT_SCRPTR NEQA .EOB_SCRPTR))
THEN
BOT_SCRPTR = .BOT_SCRPTR [SCR_NXT_LINE];
END;
!+
! Make another pass over the screen data.
!-
RETURN (0);
END; ! of routine DELETE_LINE
%SBTTL 'INSERT_LINE - insert a line on the screen'
ROUTINE INSERT_LINE ( ! Insert a line on the screen
SCRPTR, ! The line to insert
REC_NO, ! It's relative record number
ERASE_ALL, ! 1 = screen has been erased
OLD_TOP_RECNO ! Record number of the top line
) =
!++
! FUNCTIONAL DESCRIPTION:
!
! Insert one screen line. It may be marked inserted or deleted.
! This routine is not called unless it has some kind of edit.
!
! FORMAL PARAMETERS:
!
! SCRPTR The screen data block to insert
!
! REC_NO The relative record number of that line
!
! ERASE_ALL 1 = the screen has been erased
!
! OLD_TOP_RECNO Record number of the top line
!
! IMPLICIT INPUTS:
!
! TI_SCROLL
! TOP_SCRPTR
! SCR_LNS
! SCLL_BOT
! BOT_SCRPTR
! CS_LNO
! LST_SCRPTR
! BOT_LINE
!
! IMPLICIT OUTPUTS:
!
! TOP_SCRPTR
! BOT_SCRPTR
! BOT_LINE
!
! ROUTINE VALUE:
!
! 1 = OK, 0 = must start update over
!
! SIDE EFFECTS:
!
! Will store into the format buffer
!
!--
BEGIN
MAP
SCRPTR : REF SCREEN_LINE;
EXTERNAL ROUTINE
EDT$$SC_LNDEL, ! Free a deleted line
EDT$$SC_SETSCLLREG, ! Set scrolling region
EDT$$FMT_LIT, ! Format a literal for output
EDT$$SC_POSCSIF : NOVALUE, ! Position the cursor
EDT$$SC_MOVTOLN, ! Move to a record in the work file relative to the current record
EDT$$SC_RFRELN : NOVALUE, ! Refresh a screen line
EDT$$SC_REPAINT : NOVALUE; ! Mark some lines in the screen data base for repaint
EXTERNAL
MESSAGE_LINE, ! Line number for error msgs
TI_EDIT, ! VT102 editing features
SCR_LNS, ! Number of lines on screen
SCLL_BOT, ! Cursor screen line
BOT_SCRPTR : REF SCREEN_LINE, ! Bottom screen pointer
LST_SCRPTR : REF SCREEN_LINE, ! Last data structure pointer
TOP_SCRPTR : REF SCREEN_LINE, ! Top screen line info address
EOB_SCRPTR : REF SCREEN_LINE, ! EOB screen pointer
CS_LNO, ! current cursor line
TI_SCROLL, ! 1 = we have scrolling regions
BOT_LINE; ! All lines below this one have been erased
LOCAL
NXT_SCRPTR : REF SCREEN_LINE; ! Next screen pointer
!+
! Now check for inserted lines and perform scrolls based upon this information
!-
IF ((.CS_LNO GEQ .SCLL_BOT) AND (.BOT_LINE GEQ .SCR_LNS))
THEN
BEGIN
NXT_SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.TI_SCROLL)
THEN
BEGIN
IF (.NXT_SCRPTR NEQA 0)
THEN
IF ((.NXT_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0)
THEN
EDT$$SC_LNDEL (.NXT_SCRPTR)
ELSE
BEGIN
!+
! Scroll up.
!-
CS_LNO = .CS_LNO - 1;
EDT$$SC_SETSCLLREG (0, .CS_LNO + 1);
EDT$$SC_POSCSIF (.CS_LNO, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1); ! Scroll up
!+
! Mark the top line for repaint since it is moving off the screen.
!-
EDT$$SC_REPAINT (.TOP_SCRPTR, .TOP_SCRPTR, 0, 255, -1);
TOP_SCRPTR = .TOP_SCRPTR [SCR_NXT_LINE];
!+
! Adjust the record number of the top line.
!-
IF ((.TOP_SCRPTR [SCR_LINE_IDX] EQL 0) AND !
((.TOP_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0))
THEN
.OLD_TOP_RECNO = ..OLD_TOP_RECNO + 1;
END;
END
ELSE
BEGIN
!+
! Do a repaint from the top down and scroll up once if we have a noscroll terminal.
!-
EDT$$SC_REPAINT (.SCRPTR, .LST_SCRPTR, 0, 255, 1);
EDT$$SC_POSCSIF (.MESSAGE_LINE + 1, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_LF)))), 1);
TOP_SCRPTR = .TOP_SCRPTR [SCR_NXT_LINE];
!+
! Adjust the record number of the top line.
!-
IF ((.TOP_SCRPTR [SCR_LINE_IDX] EQL 0) AND !
((.TOP_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) EQL 0))
THEN
.OLD_TOP_RECNO = ..OLD_TOP_RECNO + 1;
RETURN (0);
END;
END
ELSE
BEGIN
IF (.TI_SCROLL)
THEN
BEGIN
NXT_SCRPTR = .SCRPTR [SCR_NXT_LINE];
IF (.NXT_SCRPTR NEQA 0)
THEN
IF ((.NXT_SCRPTR [SCR_EDIT_FLAGS] AND SCR_EDIT_DELLN) NEQ 0)
THEN
EDT$$SC_LNDEL (.NXT_SCRPTR)
ELSE
BEGIN
!+
! Scroll down.
!-
IF (.TI_EDIT)
THEN
!+
! Use VT102 edit feature
!-
BEGIN
EDT$$SC_POSCSIF (.CS_LNO, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), '[L'))), 3);
END
ELSE
BEGIN
!+
! Simulate edit feature
!-
EDT$$SC_SETSCLLREG (.CS_LNO, .SCR_LNS);
EDT$$SC_POSCSIF (.CS_LNO, 0);
EDT$$FMT_LIT (CH$PTR (UPLIT (%STRING (%CHAR (ASC_K_ESC), 'M'))), 2); ! Scroll down
END;
!+
! If the bottom line will move off the screen, arrange to repaint it if it should move back on.
!-
IF ((.BOT_SCRPTR NEQA 0) AND (.BOT_LINE GEQ (.SCR_LNS - 1)))
THEN
BEGIN
EDT$$SC_REPAINT (.BOT_SCRPTR, .BOT_SCRPTR, 0, 255, 0);
BOT_SCRPTR = .BOT_SCRPTR [SCR_PRV_LINE];
END;
!+
! The bottom line may be lower on the screen. It doesn't matter much if BOT_LINE is too large.
!-
BOT_LINE = .BOT_LINE + 1;
END;
END
ELSE
BEGIN
EDT$$SC_REPAINT (.SCRPTR, .LST_SCRPTR, 0, 255, 1);
!+
! If the bottom line will move off the screen, arrange to repaint it if it should move back on.
!-
IF ((.BOT_SCRPTR NEQA 0) AND (.BOT_LINE GEQ (.SCR_LNS - 1)))
THEN
BEGIN
EDT$$SC_REPAINT (.BOT_SCRPTR, .BOT_SCRPTR, 0, 255, 0);
BOT_SCRPTR = .BOT_SCRPTR [SCR_PRV_LINE];
END;
!+
! The bottom line may be lower on the screen. It doesn't matter much if BOT_LINE is too large.
!-
BOT_LINE = .BOT_LINE + 1;
RETURN (0);
END;
END;
ASSERT (12, EDT$$SC_MOVTOLN (.REC_NO));
EDT$$SC_RFRELN (.SCRPTR, .ERASE_ALL);
RETURN (1);
END; ! of routine INSERT_LINE
!<BLF/PAGE>
END ! of module EDT$SCRUPDATE
ELUDOM