Google
 

Trailing-Edge - PDP-10 Archives - decuslib10-01 - 43,50162/mattac.sav
There are no other files named mattac.sav in the archive.
x%0X&P}}>H0t0x)0x->@}8/
&5
&:
(
2
&01@,
&g
&>
(
2
&01@,
&O@2
&D
(
2
&01@,+<1@'+>
&G+7 @C  ' @C+? @C  , @C-D   "2 @5="A
&J+"HD
&M
"C
&O
"C
&Q
&0+D`H@@Q Q*2+H J 4 $1 Q1O+O=DL=TK+JO@1 P5 +.0	r	A2?0r1+ H50@+-O@1+9xp
&R C @H5   &2.
".4
"
&0+
2 Q  >3@Q	`.(  >3@Q-A.(  >3@Q-C.( T1. +@0n%+@14+@0t+@ 
Qd,x6@+@/4/. $...5. 
&T2LC
&X@hQ T@@2
&\
(1@+@+$ 
C M@@3@@3@@4@@1@@1-aO@1O@2-H-a-H@@2-a-HO@3-a-HO@2-a-HO@3@@3@@2-a-HO@2-a-H@@3O@4@@2-a-HO@2-a "1  2@5+=7@1++"=":
&^+WEXITRESTABOARD7@2
&a+"hA
&0-D+@~PC
&0
&d "   Q"{
"
"N
"N
"5*bG
"N
"N
"
&0. 0@%+F+@DO@2+C}hO 1C$01@\+S1@E+T+O3@+V+U3@+V
&g+W
&i
&k
(
2 @4   A A A A A 41@,-C
&o
(
2
&01@,+@	`z8a@@5 * & "5Q&}  ..... 7d 9e ;e =f ?f-O6@1-8*fd."=Jc * "Q&}  .5.:.?.D.I 7o 9o ;p =p ?q-O6@1-."*fn/"=Jn * "Q&}  .7.<.@.E.I 7y 9z ;z ={ ?{-O6@1-."*fy/"=Jx * "Q&}  .5.;.@.F.K 7 9 ; = ?-O6@1-."*f/"=J6@5-J+a{ C0P,+06@2+16@3+6@3+6@4+0@.++0@++1@$++0@++1@++0@g++1@l++ 0N+!/:5O@5:hQ 0N+$/<5O@5:pQ 0N+'/85O@5:`Q 0N+*/>5O@5:xQ 0N+-/65O@5:XQ+-@@1-a+"6@2+6@3+6@3+6@4+1@@++vxg
MATRIX TIC-TAC-TOE IS PLAYED ON A TEN BY TEN MATRIX IN A MANNER
SIMILAR TO ORDINARY TIC-TAC-TOE.  THE PLAYER AND THE COMPUTER WILL
ALTERNATELY PLACE A MOVE AT ONE OF THE MATRIX COORDINATES. EACH
WILL TRY TO PLACE FIVE MOVES IN A ROW TO EFFECT A WIN.  THE PLAYER
WILL ALWAYS BE GIVEN THE FIRST MOVE.  THIS FORCES THE COMPUTER TO
PLAY DEFENSIVELY AND GIVES THE PLAYER A REASONABLE PROBABILITY OF
WINNING.  THERE ARE 192 WIN COMBINATIONS ON THE BOARD. GOOD LUCK.


THE AVAILABLE MOVES ARE:
	(A0-J9)	-BOARD COORDINATES AT WHICH THE PLAYER WISHES TO PLACE
		HIS MOVE.
	EXIT	-TERMINATES THE GAME.
	BOARD	-PRINTS MATRIX SHOWING ALL MOVES THAT HAVE BEEN MADE .
	RESTART	-CLEARS THE BOARD AND RESTARTS THE GAME.

x0
}@5

MATRIX TIC-TAC-TOE	(V.2 12-70 MEK)

DO YOU WANT THE INSTRUCTIONS TYPED (Y=YES)? DO YOU WANT A LIST OF ACCEPTED MOVES TYPED (Y=YES)?WILL YOU PLAY 'X' OR 'O'? PLEASE PLAY 'X' OR 'O'.
~hITHE BOARD HAS BEEN CLEARED.
COMPUTER PLAYS ''   PLAYER PLAYS ''

QCOMPUTER MOVES ~`SHQYOU HAVE ALREADY USED THAT MOVE.
THE COMPUTER HAS ALREADY USED THAT MOVE.
YOUR MOVE IS - ^THE GAME IS A DRAW.  INVALID ENTRY, TRY AGAIN.
   0 1 2 3 4 5 6 7 8 9

HfCOMPUTER HAS WON.  YOU HAVE WON.  ~hjDO YOU WANT A FINAL BOARD TYPEOUT? (Y=YES) WOULD YOU LIKE TO PLAY ANOTHER GAME? (Y=YES)  0	r	A2?0r1+ H50@+-O@1+9xp
&R C @H5   &2.
".4
"
&0+
2 Q  >3@Q	`.(  >3@Q-A.(  >3@Q-C.( T1. +@0n%+@14+@0t+@ 
Qd,x6@+@/4/. $...5. 
&T2LC
&X@hQ T@@2
&\
(1@+@+$ 
C M@@3@@3@@4@@1@@1-aO@1O@2-H-a-H@@2-a-HO@3-a-HO@2-a-HO@3@@3@@2-a-HO@2-a-H@@3O@4@@2-a-HO@2-a "1  2@5+=7@1++"=":
&^+WEXITRESTABOARD7@2
&a+"hT
&0-D+@~PV
&0
&d "   Q"{
"
"N
"N
"5*bG
"N
"N
"
&0. 0@%+F+@DO@2+C}hb 1C$01@\+S1@E+T+O3@+V+U3@+V
&g+W
&i
&k
(
2 @4   A A A A A 41@,-C
&o
(
2
&01@,+@	`z8t@@5 * & "5Q&}  ..... 7d 9e ;e =f ?f-O6@1-8*fd."=Jc * "Q&}  .5.:.?.D.I 7o 9o ;p =p ?q-O6@1-."*fn/"=Jn * "Q&}  .7.<.@.E.I 7y 9z ;z ={ ?{-O6@1-."*fy/"=Jx * "Q&}  .5.;.@.F.K 7 9 ; = ?-O6@1-."*f/"=J6@5-J+a{! C0P,+06@2+16@3+6@3+6@4+0@.++0@++1@$++0@++1@++0@g++1@l++ 0N+!/:5O@5:hQ 0N+$/<5O@5:pQ 0N+'/85O@5:`Q 0N+*/>5O@5:xQ 0N+-/65O@5:XQ+-@@1-a+"6@2+6@3+6@3+6@4+1@@++vxz
MATRIX TIC-TAC-TOE IS PLAYED ON A TEN BY TEN MATRIX IN A MANNER
SIMILAR TO ORDINARY TIC-TAC-TOE.  THE PLAYER AND THE COMPUTER WILL
ALTERNATELY PLACE A MOVE AT ONE OF THE MATRIX COORDINATES. EACH
WILL TRY TO PLACE FIVE MOVES IN A ROW TO EFFECT A WIN.  THE PLAYER
WILL ALWAYS BE GIVEN THE FIRST MOVE.  THIS FORCES THE COMPUTER TO
PLAY DEFENSIVELY AND GIVES THE PLAYER A REASONABLE PROBABILITY OF
WINNING.  THERE ARE 192 WIN COMBINATIONS ON THE BOARD. GOOD LUCK.


THE AVAILABLE MOVES ARE:
	(A0-J9)	-BOARD COORDINATES AT WHICH THE PLAYER WISHES TO PLACE
		HIS MOVE.
	EXIT	-TERMINATES THE GAME.
	BOARD	-PRINTS MATRIX SHOWING ALL MOVES THAT HAVE BEEN MADE .
	RESTART	-CLEARS THE BOARD AND RESTARTS THE GAME.

xC
}@H

MATRIX TIC-TAC-TOE	(V.2 12-70 MEK)

DO YOU WANT THE INSTRUCTIONS TYPED (Y=YES)? DO YOU WANT A LIST OF ACCEPTED MOVES TYPED (Y=YES)?WILL YOU PLAY 'X' OR 'O'? PLEASE PLAY 'X' OR 'O'.
~h\THE BOARD HAS BEEN CLEARED.
COMPUTER PLAYS ''   PLAYER PLAYS ''

QCOMPUTER MOVES ~`fHQYOU HAVE ALREADY USED THAT MOVE.
THE COMPUTER HAS ALREADY USED THAT MOVE.
YOUR MOVE IS - qTHE GAME IS A DRAW.  INVALID ENTRY, TRY AGAIN.
   0 1 2 3 4 5 6 7 8 9

HyCOMPUTER HAS WON.  YOU HAVE WON.  ~h}DO YOU WANT A FINAL BOARD TYPEOUT? (Y=YES) WOULD YOU LIKE TO PLAY ANOTHER GAME? (Y=YES)  p|H6tp~t8Z9"x0+0