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43,50524/d2d.doc
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D2D - Disk To Disk Pack Copy; 27-Jul-81:
D2D (disk to disk) copies an entire disk pack to another
disk pack. Using Super-USETI and Super-USETO (SUSET.)
instead of LOOKUP and ENTER, as well as performing its own
file space allocation and Storage Allocation Table (SAT)
management, results in a fast copy. At the Univesity of
Texas at Austin, (UTAustin), copies of RP06s using FUR which
run 4 hours are performed in 40 minutes with D2D. Unlike
"image" copy programs which also use SUSET. but simply copy
block to block and result in a useless BADBLK.SYS, D2D
creates a refreshed pack with a valid BADBLK.SYS.
D2D runs in two phases; the first is to build a map of the
pack being copied from. There is a entry in the map for
every file, including the MFD, UFDs, and SFDs. Each entry
(one word) has the format:
1) SIXBIT/filename/
2) SIXBIT/extension/,,number of files in directory
(for MFD, UFDs and SFDs; zero otherwise)
3) Block address of file on original pack
4) Block address of file on target pack
5) Block address on target pack of UFD
to which file belongs
6) Pointer to map entry of first file in directory
(directory entries only; others zero)
7) Number of blocks in file
As the map is built files are allocated new addresses on the
pack. D2D maintains it's own SAT; files are allocated
contiguous space only. Both the SATs and the Map are kept
in core. Phase two uses the Map to read files from the pack
being copied from and transfers them to their new address on
the target pack. It is essential that the disk structure of
the pack being copied from be static; hence D2D should only
be run on a stand alone system. In-core buffering is used
in the transfer phase; at UTAustin an RP06 copy requires
about 300 pages of physical core.
SETTING UP A TARGET PACK
D2D uses a pack formatted by TWICE. The pack may be given
any Structure Name; D2D will use the Structure Name found in
the HOME block of the original pack to build RIBs and update
the HOME block of the target pack.
The Bits per Cluster Count should be set to 15. D2D uses a
single RIB Retrieval Pointer when building RIBs on the
target pack so the RIB Retrieval Pointer's Cluster Count
must be assigned enough bits to represent the largest file
that will be copied. With 15 bits and 3 blocks per cluster
the Cluster Count can represent files of 98,301 blocks.
RUNNING D2D
You have formatted a pack with TWICE, the system is stand
alone, the packs to be copied from and to are mounted.
While logged into the Operator job do,
RUN D2D
COPY FROM: give structure name
COPY TO: give structure name
I.D. OF PACK COPYING TO: give physical unit I.D.
(this is safety precaution)
D2D exits when done, dumping the Map into file DSK:MAP.FIL
and the SAT into DSK:SAT.FIL. Both are binary files and
intended for debugging or copy verification. Readable
reports of these two files can be generated by running
DMPMAP.SAI (report written to MAP.LST) and DMPSAT.SAI
(report written to SAT.LST) respectively. SAT.LST is
similar to RIPOFFs /PS (print SAT) report and can be
compared with this report to confirm the SATs integrity.
Before trying to do a directory of the newly copied target
pack you must dismount and remount it to force the new HOME
blocks to be read into core by the monitor. You may now run
DSKRAT on the pack; this is advisable until you are
confident D2D is correctly copying packs on your system.
D2D creates some lost blocks; it does not use the system
directories set up by TWICE but rather rebuilds these
itself. This is done to avoid the possibility that the
directory, as set up by TWICE, may not be large enough and
would have to be extended, possibily using blocks not
contiguous. D2D can't do this yet. By rebuilding the
system directories D2D can allocate the needed number of
contiguous blocks from the outset. After running DSKRAT you
can free-up these lost blocks by deleting LSTBLK.*. The
lost blocks should cause no problems if not deleted.
BEWARE
This section is a check list of important infomation (some
mentioned previously), known problems, and possible
enhancements.
D2D allocates only contiguous space to files on the target
pack; this causes some problems: a file cannot be allocated
space from two different SAT blocks and there must always be
a sufficiently large contiguous chunk of space for the file.
This will probably only be a problem if the packs being
copied are VERY full. Also, to avoid the possibility that a
system directory (as set up by TWICE), may not be large
enough and would have to be extended, possibly using
non-contiguous blocks, D2D re-builds the system directories
elsewhere, allocating the needed number of contiguous blocks
from the outset. The HOME blocks and SYS UFD must then be
updated to point to the new system directories. This
results in the old system directories becoming lost blocks.
After D2D finishes dismount and remount the pack before
trying to do anything with it; this forces the new HOME
blocks to be read into core.
When setting up the target pack with TWICE, specify 15 bits
for the RIB Retrieval Pointer's Cluster Count. See SETTING
UP A TARGET PACK above.
D2D should be run stand alone only; this assures a static
disk structure on the pack being copied from.
The SATs, disk Map, and as much buffering as is possible is
done in-core.Expect to use from 100 to 300 pages of physical
core.
D2D computes logical block addresses by multiplying
Compressed File Pointers (CFP), by the blocks per cluster,
which is word HOMPBC in the HOME block. This is
satisfactory as long as Super Cluster size = Cluster size
and a disk structure consists of only a single physical
unit.
The following files are not copied by D2D: SAT.SYS,
HOME.SYS, SWAP.SYS, MAINT.SYS, BADBLK.SYS, CRASH.EXE,
SWAP.EXE, and RECOVE.SYS. If you want these files on the
new pack you must put them there with TWICE.
Has only been used to copy RP06s and RP04s at UTAustin.
If you do not want the MAP.FIL and SAT.FIL to be written as
D2D exits, remove the calls to the routines that do this:
PUSHJ P,DMPMAP
PUSHJ P,DMPSAT
after label UPDSUF.