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Trailing-Edge - PDP-10 Archives - tops10_integ_tools_v4_10jan-86 - 70,6067/conbat/conbat.mem
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CONBAT Documentation						Page 1

	Introduction

	CONBAT is a system which allows the user to convert command
	files from one TOPS-10 and TOPS-20 systems to the VMS DCL
	system.  The system allows the users to set up the conversion
	tables and parameters, then run the batch control (.CTL) files
	and the MIC files through the system.

	Due to the many differences between the operating systems, the
	converted files should not be considered to be 100 percent
	perfect.  However, with the proper tables being initialized, a
	great deal of conversion can be accomplished before examining
	the resultant DCL files for optimization on the VMS system.

	The incompatibilities between the systems lie in four areas:
	commands (programs), file names, structure names and
	directories.  The file name incompatibilities are hard coded
	into the system, consequently, it is assumed that the file names
	will remain the same across systems.  The commands are very
	different between the systems.  The differences in commands are
	what compose the major portion of CONBAT.  The system contains a
	state table which describes the TOPS commands, and a skeleton
	which describes the VMS commands.  The structure names may
	differ between systems, consequently a structure table is
	provided for conversion of these variables.  Lastly, for TOPS-10
	users in particular, the directories will differ between
	systems.  To the extent which these differences are used in the
	command files, their mapping should be entered into the table.

CONBAT Documentation						Page 2


	Installation Instructions

	There are two COBOL programs and 5 data files being provided.
	The COBOL programs are: VAG003 and VAG004.  The data files are:
	T10CMD.DATA, T20CMD.DATA, STRUCT.DATA, DIRECT.DATA.

	Both COBOL programs have a switch called TOPS-10-20-SW.  This
	area looks like:

	01 TOPS-10-20-SW         Pic 9(01) Value 1.
	   88 TOPS-10-System               Value 1.
	   88 TOPS-20-System               Value 2.

	For TOPS-20, the top line should be changed to:

	01 TOPS-10-20-SW         Pic 9(01) Value 2.

	After the switch is verified for the correct value both VAG003
	and VAG004 should be compiled, loaded and saved.

	The EXE's for these programs, along with the data files should
	be placed in the programmer's library area.  These programs are
	intended for use by programmer's ONLY.  All the logical disk
	references are to DSK, so they should be accessible to the user
	during run-time.

	Note: on the first version, there isn't the TOPS-10-20-SW.  So
	if it isn't there you don't have the latest version.

CONBAT Documentation						Page 3

	Running VAG003


	The program VAG003 allows the user to define and modify the
	conversion tables.  These tables exist as sequential ASCII files
	which are read (and updated) by this program and used in VAG004
	for scanning the input and doing the conversion.

	There are three tables which can be modified by this program.
		Commands
		Directories
		Structures

	For each of these tables the user may add, change or delete
	entries.

	To run VAG003, it is assumed that the table files are all in
	your DSK search list.  It will write new tables when done, so
	you have to beware that the output is in the correct directory
	for those who will use it.

	The first command is

	Run VAG003

	The program, at this point, reads in all three tables into
	memory.

	In all the subsequent command/response descriptions, entering ?
	will give you help.  Entering a return will exit from current
	mode and return you to the previous mode.  In other words, a
	return to the next prompt will exit the program, a return to the
	Command prompt will return you to the Table Type prompt, etc.

	The Next Prompt is:

	Table type >

	The response it is expecting at this point is one of the
	following:

	C - to update the Commands table.
	D - to update the Directory table
	S - to update the Structure table.

	Commands Table.

	The Commands Table is the most complex of the three.  Simply
	because there is a great deal of parsing which must go on to
	understand the command.

	The commands table is basically a very large, tree structured
	state table.  If further processing is necessary, at any level


CONBAT Documentation						Page 4

	of the table, that entry points to the appropriate level of the
	table.  For example:

	The "COPY" command on TOPS-10 can be represented as follows:

	.COPY <destination-file> = <source-file-1>, <source-file-2> ..
	<eol>

	This corresponds to one of two commands on VMS, either

	$COPY <source-file> <destination-file>
	or
	$APPEND <source-file-1>, <source-file-2> ... <destination-file>


	In order to parse the COPY command on TOPS-10, an entry is
	necessary, first in the TABLE1 command table. This is the TOP
	level of commands (Operating system commands).  The Top level
	may look like the following:

	     Command     Flags        token     Next Level
	     Backup                             BAckup
	     Copy        YNYNN                  Copy
	     Please      NYYNY                  Please


	Once it realizes it has the COPY command it then proceeds to the
	COPY level which looks like the following:

	     Copy      xxxxxx         Dest      Copy1

	After it picks up the destination file name and stores it in the
	DEST token, it proceeds to the Copy1 state which contains

	     =         xxxxx                    Copy1
	     SrcFile                  Src1      Copy2

	At this point it knows it is done with the destination file and
	the next state it will know whether it has only one file, or
	multiples

	Copy2 Srcfile                 SrcN      Copy3
	Copy2 <eol>                                   COPY

	At this point it knows that only the Append command will
	suffice, so the final state is as follows

	Copy3 Srcfile                 SrcN      Copy3
	Copy3 <eol>                                   APPEND

	It will continue to parse source files until it gets to the end,
	at which point it knows it has an append command.  Note: it

CONBAT Documentation						Page 5


	handles wild cards as a special case.

	In other words, the next prompt asks for which state table you
	need.  In the case of the Copy command, your choices are COPY,
	COPY1, COPY2 or COPY3.

	The next prompt is as follows:

	Command level >

	The response expected is either MAIN (for the topmost level) or
	one of the command levels.  You can (by virtue of the structure
	of the table) get to any level right away.

	The next prompt is as follows:

	Action >

	The response expected is one of the following:

	A - to add entries into this level
	C - to change entries in this level
	D - to delete entries from this leve
	V - to view (display) the entries at this level

	The actions Add, Change and Delete always refer to a specific
	line within a table.  These lines are indexed by the field
	"Command Name".  VAG003 always asks for command name on those
	three actions and then verifies it against the table.

	The View action refers to the entire Sub-Table which is
	currently pointed to by the Table Name.

	The following is an example of "viewing" the "main" table.

Action Type > V
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value
 MAIN        ASSIGN  0  0  0  1  0  1  ASSIGN
 MAIN        CLOSE   0  0  0  1  0  1  CLOSE
 MAIN        DAYTIM  0  0  1  0  0  0              DAYTIM
 MAIN        DEASSI  0  0  0  0  0  1  DEASSI
 MAIN        DELETE  0  0  0  0  1  0  DELETE
 MAIN        PLEASE  0  0  0  0  0  1  PLEASE

CONBAT Documentation						Page 6


	Action - Add

	The add action is used to add a command to a table.  The command
	lines are composed of several entries.  These entries contain
	certain key words and several flags.  The explanation of all the
	fields is as follows:

	Enter Command Name > FOO

	This prompt is requesting the command name for this line.  That
	is, one of the choices for what could come next.  It is the Key
	to the entry.  It must be unique for each sub-table.

	No Equiv Flag > Y

	This is the first of the flags.  It is to be entered if there is
	no equivalent to this particular command (or switch) under VMS.
	A value of 1 indicates that this is the case.  If a similar
	command is available on the VAX then set the Flag to 0.


	Partial Match > 0

	Enter a 1 if a partial match is allowed on this keyword.  Most
	commands on the system only have to be unique, this switch
	allows for this.

	End of Command Flag > 1

	Enter a 1 if this part of the command signifies the end of the
	command, a zero means there is more to the command.

	Search Table Flag > 2

	Enter a 1 if you want the table searched with the command
	entered until this point, terminated with this character.  This
	takes care of the cases where the user has .PRI/switch or
	.DIR/switch.  The "/" resides in the same sub-table as the PRINT
	and DIRECT commands, when the "/" is encountered it searches the
	table for a match on the key word.

	Data Next Flag > 1

	Enter a 1 if you are expecting the next phrase to be Data.  This
	is primarily on switches.

	File Next Flag > 1

	Enter a 1 if this is a file name you are processing.  File names
	require special handling, for a variety of reasons.

	Next Table >

CONBAT Documentation						Page 7


	Enter the next State or State Table Name you fall into after
	processing this keyword.  This serves as the Table Name index
	for the branching through the tree.  The program does not check
	if this table name exists, consequently you are free to add it
	later.

	Skeleton Command Name >

	Enter the name of the VAX command you are going to process.
	This assumes you have the entered the VAX command into the
	skeleton and can proceed.

	Token Name >

	Enter the name of the token the program is to use/substitue in
	the command.

	Token Value >

	Enter the value for the token to have at this pint.


	Note 1: If you wish to add an entirely new Sub-Table, merely
	enter that Table's name in response to the "Table Name " prompt.
	VAG003, when it finds that it doesn't have the table you want,
	it asks you if you want to add this table.  If you answer Y(es)
	it adds the first entry and enters ADD mode.


	Note 2: If, in response to any of the above prompts, an @ is
	encountered, the add (for this line) is aborted.  This is to
	allow you to change your mind in the middle of adding an entry.

CONBAT Documentation						Page 8


	Action - Change.

	The change action allows you to change field(s) in the Command
	Table.  You simply give it the command to be changed, VAG003
	displays the command entry.  You give it the field to be
	changed, it displays the old value and asks for the new one, as
	in the following example:

Table Name > TABLE1
Action Type > V
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value
 TABLE1      !       0  0  0  0  0  0
 TABLE1      %       1  0  0  0  0  0
 TABLE1      *       0  0  0  0  0  1  COMENT
 TABLE1      .       0  0  0  0  0  0
 TABLE1      ;       0  0  0  0  0  1  COMENT
 TABLE1      ALPHAN  0  0  0  0  0  0  TABLE2                  TOKEN
 TABLE1      END     0  0  1  0  0  0
 TABLE1      NONALP  0  0  0  0  0  0
 TABLE1      SPACE   0  0  0  0  0  0
 TABLE1      TAB     0  0  0  0  0  0
Action Type > C
Enter Command Name > !
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value TABLE1      !       0  0  0  0  0  0
Field to change > ?
Enter one of the following:
 A - No Equivalent Flag
 B - Partial Match Flag
 C - End of Command Flag
 D - Search Table Flag
 E - File Next Flag
 F - Data Next Flag
 G - Next Table Name
 H - Skeleton Command Name
 I - Token Name
 J - Token Value
 @ - to abort changes
 ? - to print this message
 space or return when done with changes
Field to change > G
Next Table > COMENT
Field to change >
 TABLE1      !       0  0  0  0  0  0  COMENT
Is this correct (Y or N) ? Y
Enter Command Name >
Action Type > V
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value
 TABLE1      !       0  0  0  0  0  0  COMENT
 TABLE1      %       1  0  0  0  0  0
 TABLE1      *       0  0  0  0  0  1  COMENT
 TABLE1      .       0  0  0  0  0  0
 TABLE1      ;       0  0  0  0  0  1  COMENT

CONBAT Documentation						Page 9


 TABLE1      ALPHAN  0  0  0  0  0  0  TABLE2                  TOKEN
 TABLE1      END     0  0  1  0  0  0
 TABLE1      NONALP  0  0  0  0  0  0
 TABLE1      SPACE   0  0  0  0  0  0
 TABLE1      TAB     0  0  0  0  0  0
Action Type >
Table Name >
Which Table do you wish to Update?

EXIT

CONBAT Documentation						Page 10


	Action - Delete

	The Delete Action allows you to remove entries from the Command
	Table. This action displays the command line to be deleted and
	asks for a confirmation before it deletes it, as in the
	following example:

Table Name > ASSIGN
Action Type > V
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value
 ASSIGN      DATA    0  0  0  1  0  1  ASND2                   STRC1
 ASSIGN      FOO     1  0  1  2  1  1
Action Type > D
Enter Command Name > FOO
 Table Name  Commnd Eq Pa En Sa Fl Da Next Table  Skl Name   Tkn Nam Token Value
 ASSIGN      FOO     1  0  1  2  1  1
Is this correct (Y or N) ? Y
Enter Command Name >
Action Type >
Table Name >
Which Table do you wish to Update?

EXIT

CONBAT Documentation						Page 11


	Running  VAG004

	This program is very easy to run.  It has one prompt, the name
	of the Control or MIC file.

	.Run VAG004

	File name >

	A return will exit the program.  The file name response will
	read the file specified, convert it and output it with extension
	".COM".

	All the files must be in the DSK search path.

CONBAT Documentation						Page 12


	Commands Skeleton file.

	The VAX VMS commands to be generated are kept in a skeleton
	file.  Each command has an index which is referenced in the
	Command Tables under the heading Skeleton Name.  That is to say,
	when VAG004 finally understands which command it needs it picks
	the key to the skeleton table from his own work space.

	The skeleton file is a sequential ASCII file.  The first 10
	characters of each record serve as the Key to the record.  The
	rest of the line is the code to be generated.  A sample table is
	as follows:


	ASSIGN   $ ASSIGN {Strc1} {Strc2}
	CLOSE   $ CLOSE {Strc1}
	COMENT   $! {Comnt}
	CREDIR   $ CREATE/DIRECTORY {Direc}
	DAYTIM   $ SHOW DAYTIME
	DELETE   $ DELETE {File1}
	DEASSI   $ DEASSIGN{Swtch} {Strc1}
	PRINT   $ PRINT{Swtch} {File1}
	REQUES   $ REQUEST{Swtch} "{Data1}"
	SHOWQ   $ SHOW QUEUE/DEVICE

	The commands often have tokens built into them.  The tokens
	represent the variables which are to be deposited into at run
	time.  For example, the DELETE listed above requires the
	filename.  The token "file1" is one of the general purpose
	tokens used to process the command.

	By expressing the commands in this format, most VMS commands can
	be included in the table.  Furthermore, since one command under
	TOPS-10/20 may correspond to more than one command on VMS
	(depending on switch values) the above table allows for this.
	Since the skeleton command name is specified ONLY when the
	command is sufficiently well parsed, the unique command line can
	be picked up when it is ready.

	In the above table, there are two entries for what would be the
	Print command on TOPS-10.  The first is the standard Print with
	switches and filenames, the second is the ShowQ command on VMS.
	This corresponds to the PRINT command without any arguments.
	Since this command means to TOPS-10 to show the Print Queues,
	the ShowQ command is the equivalent command on VMS

	The format for the skeleton file is simply: 10 character key
	name, a dollar sign for the output, the command to be output,
	including all tokens.  The tokens are picked up during the
	conversion of the Batch Control File.  If additional tokens are
	desired they will need to be defined in the VAG004 program.