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Trailing-Edge - PDP-10 Archives - walsh_goodStuff_1600 - more-games/hw100.exe
There are no other files named hw100.exe in the archive.
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<0F000:0$0.0<000$0"0 00000
000	%!	 

You are a famous hunter decending down into the Caves of Darkness,
lair of the famous man-eating WUMPUS[!!!].

You are equipped with five bent arrows and all your senses.

There are twenty caves connected by tunnels; when you enter a room,
it will appear on the screen with a box drawn around it and the
paths shown to the three neighboring rooms:

			+--+
		 02 ----| 7|---- 12      22
			+--+
			 |		 |
			 \---------------/

(On VT100's, the drawing looks slightly different and the number
 of the room you are in flashes.)

You move between rooms by typing the desired room number, followed by
either a <RETURN> or a <space>.

--------------------
Type a <space> now to learn of the dangers before you!	
Within the Caves, there are two kinds of hazards (three each):
   a) super-bats which, if you stumble into their room, will pick
      you up and drop you in some random room in the network.
      If this happens, the word BATS will appear above the room number.
   b) pits, which are bottomless and fatal to fall into.  If you do
      fall into a pit, the word PIT! will appear above the room
      number and the game is over.
Both are immovable.

Normally, the wumpus does not move (having gorged himself upon
a previous hunter).  Two things wake him up:
   1) walking into his room,
   2) shooting an arrow anywhere in the network.

If he wakes there is a 50-50 chance he will move into an adjoining room,
so you might enter his room and escape because he walked out.  But if
you end up in the same room, you lose!
			     --- ----
The wumpus is too big to be picked up by bats, and has sucker feet,
so he doesn't fall into the pits.

--------------------
Type a <space> again for survival training.	You can hear bats one room away, and feel drafts (from bottomless
pits) from one room away (and taste the fear...).
These actions are indicated by a "B" or "P" appearing below your
room number.  If you figure out where these perils lie, you can mark
the rooms accordingly.  For example, if you figured out that there are
bats in room 13, type "B13" and the screen will be marked accordingly.
Do the same for pits with the letter "P".

You can smell the wumpus from one or two rooms away, and the letter "W"
will appear below the room you are in.  Be aware, however that the "W"
will not disappear if the wumpus moves away; you have to reenter the
room and sniff again.

To shoot, type S (with no <space>) instead of a move, and then specify
a legal path of length five for the arrow to follow.  Type one number
at a time, followed by <space>.  If you guess and lose, the arrow
takes a random path.  Paths can be truncated by typing just <space>
instead of a room number.
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% Unable to determine terminal number!
  Please "SET TTY NO CRLF" and "CONTINUE".
&V	b+<
% Unable to determine terminal CRLF setting.
  Please "SET TTY NO CRLF" and "CONTINUE".
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% Unable to set terminal CRLF setting.
  Please "SET TTY NO CRLF" and "CONTINUE".
&l	b+<<(B -- Directions? (Y or N) 0[?6l(0x
xHx<

Here's the famous wumpus hunter, Major , descending into the
"Caves of Darkness", lair of the deadly man-eating wumpus.

Type[<space>to#proceed.	
#4DOWNM#6    DOWN#5                DOWNCANT FINISH TUNNELS. FOO!$$HG$HGBAD NEWS IN MWUMP.lqqk
xx
YOU WERE EATEN BY THE WUMPUS.BATSPIT!q
MOVE? WHAT??NOT POSSIBLE!xxjkqlkxjx%%~qqqq'qjxqk'qkxqjmqxlqlqxmqHOOT!FINISH WITH SPACE.ROOM: BOUNCENO MORE ARROWS. YOU LOSE BY DEFAULT.YOU SHOT YOURSELF.YOU SLEW THE WUMPUS. CONGRATULATIONS!!!* WHAT??<E