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PDP-10 Archives
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BB-PBQUC-BM_1990
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help/run.hlp
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RUN command
The RUN command places an executable program in memory and starts it.
Format
@RUN (PROGRAM) filespec /switch
where:
filespec is the file specification of any executable
program.
Default dev:<dir> - DSK:
Default .typ - .EXE
/switch is /USE-SECTION:n
specifies the memory section (from 0 to 37
octal) in which your program is to run. You
can use this switch only if your program can
be contained in one section.
Characteristics
Efficiency of RUN
The RUN command does the work of the pair of commands GET
and START. It is a faster and less expensive means of
executing programs than EXECUTE, or than LOAD and START.
Therefore you should store frequently-run programs in .EXE
files and run them with this command.
Hints
Alternative to RUN command
When you type only a program name, the system looks for a
matching system program. When you precede the program name
with the RUN command, the system looks for the program in
your connected directory. The RUN command can be eliminated
by typing the directory name with the program name. These
two commands for example, each run SORTER located in the
connected directory:
@RUN SORTER.EXE
@<SMITH>SORTER.EXE
Effect on Memory and Terminal
The RUN command clears any unkept forks, places the specified
program in memory, starts it and leaves your terminal at command
level in the program (if any), or at TOPS-20 command level.
Related Commands
ERUN for running a system program without disturbing the
program already in memory
EXECUTE for running source or object programs
GET for placing an executable program in memory
R for running executable programs stored on SYS:
SAVE for saving a program in executable (.EXE) format
START for starting the program currently in memory
Examples
1. Run one of your executable programs.
@RUN TESTF1.EXE
2. Mount a structure and access a user's directory on the
structure. Run one of his programs.
@MOUNT STRUCTURE SNARK:
Structure SNARK: mounted
@ACCESS SNARK:<ELDRIDGE>
Password:
@RUN SNARK:<ELDRIDGE>FT.EXE